![]() ![]() This designation is somewhat similar to prince/pauper, since it deals with the distribution of power level of cards in the set, but the depth of a particular format has to do less with the difference in power level between the bombs and the commons and more to do with how quickly the power level declines among the commons.Ī deep format is one in which card quality remains relatively high even towards the end of packs, meaning there are probably still playable cards among the last three picks. ![]() These categorizations might be able to help you adjust to a particular format, but in some cases they are simply qualitative measures that may make you favor a particular format over another. I've been drafting heavily for over two years now, and thought a lot about various formats and some other attributes that define them. So, a pauper format is one where the power distribution of the cards is flatter (the bombs are not as impactful, though commons and uncommons on average are). A prince format is one in which the power level of the rarer cards is very high, so the format is very bomb-driven. This designation refers to the distribution of power among the cards in the format. Riffle shuffling consists of dividing a deck of cards into two piles and interleaving them back into one pileĪ while back on Limited Resources they had on Brian David-Marshall, who talked about whether or not a given draft format was a prince or pauper format. How well the method is performing is dependent on how systematic the bias is. If so, the shuffling method is not doing a good job. That means, are certain orders of cards occurring more often than they should be. To determine whether a given method for shuffling is randomizing well, we would need to generate some sample of randomized cards using the technique (the larger the sample the better), and analyze whether or not there is a systematic bias. by showing the bottom card to the shuffler during the process of shuffling). For example, a player's shuffling technique could result in a properly randomized order of cards, but might have revealed information during the actual shuffling (e.g. The second goal follows somewhat from the first, but not entirely. The goal of shuffling is twofold:ġ) Every order of cards is equally likely.Ģ) Neither player has information about the order of the cards that they shouldn't. Randomization and fairness are important elements to any card game, including Magic. I've heard this a lot, and it came up recently in a discussion thread I was reading. How bad does it hurt us to mulligan? Here are some numbers from the current draft format, Battle for Zendikar: That's 1.67% fewer mulligans, which adds up over a large number of games. With 18 lands, we insta-mulligan 10.47% of the time. So with 17 lands, we insta-mulligan 12.14% of the time. Those totals are on the right of the table. If we make the reasonable assumption that opening hands with 0, 1, 6, or 7 lands are almost always instant mulligans, then we can sum the probabilities for those cases and compare them. I've highlighted the rows for 17 and 18 lands, since those are the ones I'm most interested in comparing. That means there's a 2.58% chance your opening hand will have no lands if you run 15 lands in your deck. For example, the very first cell indicates 0.0258 for 0 lands in your opening hand with 15 lands in your deck. Packrat has once encountered a rare substance, which he experimented with on himself to make his exo-structure resistant to Energon overload.So what we've got here is a table showing the chance of having a particular number of lands in your opening 7 cards depending on the number of lands in your 40-card deck. ![]() Many elements from both timelines are conflicting, meaning that although similar, these events are not the same in the two timelines. The Beast Wars Sourcebook alludes to events in which Packrat participates, within the IDW version of the Beast Wars timeline and being similar to events in the 3H comics. Eventually Packrat agreed and took off the armor. Rhinox convinced Packrat he would earn more respect if he gave up the armor, saving himself and the others. However, the armor was unstable and threatened to erupt in a cataclysmic explosion, destroying Packrat and any nearby. ![]() Packrat escaped with the energon armor and tore through the Predacons in his way, easily taking care of Inferno with his newly-enhanced powers. If he was successful, Packrat believed he would earn the respect from Optimus Primal and the other Maximals, and get rid of his hated beast-mode. Packrat was spying on the Predacon scientist Fractyl, overhearing his development of energon armor he was determined to steal it from him. ![]()
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