![]() A spectacular piece of storytelling which will stay with you long after the credits have rolled, the short meeting marks a pivotal moment as a seed is planted in everyone’s minds over just what sort of person our little Clem really is. One such instance is the very significant exchange which takes place between Carver and Clementine. However there are still many scenes you will walk into blind which will manage to throw you out of sorts completely. It was a real weakness in the otherwise solid story, and was, disappointingly, the first time in the entire The Walking Dead repertoire when I wasn’t fazed by a companion’s death. It was clear from the outset that they were supposed to be likeable, and when you pair this with Carver needing to flex his muscles the character was always going to get the cut. ![]() A lot of the characters become a blur of faces that you struggle to relate to, and when one such face meets a sticky end, it feels more inevitable than emotional. The addition of so many new characters does come as a double-edged sword, however. This makes you especially mindful of the statements you choose, but will probably leave you regretting quite a few of them moments later. With so many new and unfamiliar characters around you, it’s incredibly hard to gauge what is the ‘best’ option for the outcome you want, as you don’t fully understand how others will react. Compared to the previous episodes, In Harm’s Way is off the scale with its tough calls, and you will likely find yourself waiting until the very last second to make many of your conversation choices. This next chapter in the tale is just as intense and shocking as ever we’ve ever known, as the ever present danger of Carver looms over you. In typical bad guy fashion, he will go to any means necessary (read as: maiming and murder) to keep his underlings in check. are actually prisoners in this fortress, stuck under the thumb of a sadistic control-freak named Carver who runs the joint. ![]() On paper this would seem like paradise for our group, but of course fate wouldn’t be that kind. In another brilliant piece of storytelling from Telltale we get to explore the true monstrous nature that lies in the hearts of the living.Īs of the beginning of In Harm’s Way, Clementine and the rest of our survivors find themselves in a massive warehouse which is stocked full of food and is well protected by another, larger community. In Harm’s Way continues in the same vein, while showing us that humans can be just as much, if not more, of a threat to themselves than the zombies ever could be. Our last excursion with The Walking Dead Season Two saw a significant shift of focus from the undead lurkers to the antics of our survivors. ![]()
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